Class Ifc4x3_rc1::IfcTextureVertex¶
Defined in File Ifc4x3_rc1.h
Nested Relationships¶
This class is a nested type of Struct Ifc4x3_rc1.
Inheritance Relationships¶
Base Type¶
public Ifc4x3_rc1::IfcPresentationItem
(Class Ifc4x3_rc1::IfcPresentationItem)
Class Documentation¶
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class
Ifc4x3_rc1
::
IfcTextureVertex
: public Ifc4x3_rc1::IfcPresentationItem¶ An IfcTextureVertex is a list of 2 (S, T) texture coordinates.
The following additional definitions from ISO 19775 apply:
Each vertex-based geometry node uses a set of 2D texture coordinates that map textures to vertices. Texture map values ( ImageTexture, PixelTexture) range from [0.0, 1.0] along the S-axis and T-axis. However, texture coordinate values may be in the range (-∞,∞). Texture coordinates identify a location (and thus a colour value) in the texture map. The horizontal coordinate S is specified first, followed by the vertical coordinate T. If the texture map is repeated in a given direction (S-axis or T-axis), a texture coordinate C (s or t) is mapped into a texture map that has N pixels in the given direction as follows:
Texture map location = (C - floor(C)) × N
If the texture map is not repeated, the texture coordinates are clamped to the 0.0 to 1.0 range as follows:
Texture map location = N, if C > 1.0, = 0.0, if C < 0.0, = C × N, if 0.0 ≤ C ≤ 1.0.
Texture coordinates may be transformed (scaled, rotated, translated) by supplying a TextureTransform as a component of the texture’s definition.
HISTORY: New entity in IFC 2x2.
Public Types
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typedef IfcTemplatedEntityList<IfcTextureVertex>
list
¶
Public Functions
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std::vector<double>
Coordinates
() const¶ The first coordinate[1] is the S, the second coordinate[2] is the T parameter value.
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void
setCoordinates
(std::vector<double> v)¶
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IfcTextureVertex
(IfcEntityInstanceData *e)¶
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IfcTextureVertex
(std::vector<double> v1_Coordinates)¶
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typedef IfcTemplatedEntityList<IfcTextureVertex>