Class Ifc4x3_rc1::IfcSystemFurnitureElementType

Nested Relationships

This class is a nested type of Struct Ifc4x3_rc1.

Inheritance Relationships

Base Type

Class Documentation

class Ifc4x3_rc1::IfcSystemFurnitureElementType : public Ifc4x3_rc1::IfcFurnishingElementType

The furnishing element type IfcSystemFurnitureElementType defines commonly shared information for occurrences of furniture elements. The set of shared information may include:

common properties with shared property sets common representations of shape common materials common composition of elements applicable assignment of process types

It is used to define a furniture element specification (i.e. the specific product information, that is common to all occurrences of that product type). Furniture Element types may be exchanged without being already assigned to occurrences. Occurrences of IfcSystemFurnitureElementType are represented by instances of IfcSystemFurnitureElement.

HISTORY: New entity in IFC2x2

Property Set Use Definition The property sets relating to this entity are defined by IfcPropertySet and attached by the HasPropertySets attribute. Refer to the documentation at the supertype IfcFurnishingElementType and ancestors for inherited property set definitions. The following property set definitions are applicable to this entity: Pset_SystemFurnitureElementTypeCommon

The following property set definitions are applicable to this entity according to the PredefinedType attribute:

Pset_SystemFurnitureElementTypePanel (PANEL) Pset_SystemFurnitureElementTypeWorkSurface (WORKSURFACE)

Material Use Definition The material of the IfcSystemFurnitureElementType is defined by IfcMaterialConstituentSet or as a fallback by IfcMaterial, and attached by the RelatingMaterial attribute on the IfcRelAssociatesMaterial relationship. It is accessible by the HasAssociations inverse attribute. The following keywords for IfcMaterialConstituentSet.MaterialConstituents[n].Name shall be used:

‘Finish’: The finish, typically at visible aspects of the furniture. ‘Frame’: The frame from which the object is constructed. ‘Hardware’: Finish hardware such as knobs or handles. ‘Padding’: Padding such as cushions. ‘Panel’: Panels such as glass.

Public Functions

bool hasPredefinedType() const

Whether the optional attribute PredefinedType is defined for this IfcSystemFurnitureElementType.

::Ifc4x3_rc1::IfcSystemFurnitureElementTypeEnum::Value PredefinedType() const
void setPredefinedType(::Ifc4x3_rc1::IfcSystemFurnitureElementTypeEnum::Value v)
const IfcParse::entity &declaration() const
IfcSystemFurnitureElementType(IfcEntityInstanceData *e)
IfcSystemFurnitureElementType(std::string v1_GlobalId, ::Ifc4x3_rc1::IfcOwnerHistory *v2_OwnerHistory, boost::optional<std::string> v3_Name, boost::optional<std::string> v4_Description, boost::optional<std::string> v5_ApplicableOccurrence, boost::optional<IfcTemplatedEntityList<::Ifc4x3_rc1::IfcPropertySetDefinition>::ptr> v6_HasPropertySets, boost::optional<IfcTemplatedEntityList<::Ifc4x3_rc1::IfcRepresentationMap>::ptr> v7_RepresentationMaps, boost::optional<std::string> v8_Tag, boost::optional<std::string> v9_ElementType, boost::optional<::Ifc4x3_rc1::IfcSystemFurnitureElementTypeEnum::Value> v10_PredefinedType)

Public Static Functions

const IfcParse::entity &Class()