Class Ifc4x3_rc1::IfcSphere¶
Defined in File Ifc4x3_rc1.h
Nested Relationships¶
This class is a nested type of Struct Ifc4x3_rc1.
Inheritance Relationships¶
Base Type¶
public Ifc4x3_rc1::IfcCsgPrimitive3D
(Class Ifc4x3_rc1::IfcCsgPrimitive3D)
Class Documentation¶
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class
Ifc4x3_rc1
::
IfcSphere
: public Ifc4x3_rc1::IfcCsgPrimitive3D¶ The IfcSphere is a Construction Solid Geometry (CSG) 3D primitive. It is a solid where all points at the surface have the same distance from the center point. The inherited Position attribute defines the IfcAxisPlacement3D and provides:
SELF\IfcCsgPrimitive3D.Position: The location and orientation of the axis system for the primitive. SELF\IfcCsgPrimitive3D.Position.Location: The center of the sphere. SELF\IfcCsgPrimitive3D.Position.Position[3]: The z axis points at its positve direction towards the north pole, and by its negative directions towards the south pole.
The following definitions from ISO 10303-42 apply:
A sphere is a CSG primitive with a spherical shape defined by a centre and a radius.
Figure 270 illustrates geometric parameters of the sphere. The sphere is positioned within its own placement coordiante system. The origin is the center of the sphere.
Figure 270 — Sphere geometry
NOTE Corresponding STEP entity: sphere, the position attribute, including the centre point, has been promoted to the immediate supertype IfcCsgPrimitive3D. Please refer to ISO/IS 10303-42:1994, p. 175 for the final definition of the formal standard.
HISTORY New entity in IFC2x3.
Texture Use Definition Textures are aligned facing upright with origin at the back (+Y direction) revolving counter-clockwise. Textures are stretched or repeated to the extent of the circumference at the equator according to RepeatS and RepeatT.
Figure 271 illustrates default texture mapping with a clamped texture (RepeatS=False and RepeatT=False). The image on the left shows the texture where the S axis points to the right and the T axis points up. The image on the right shows the texture applied to the geometry where the X axis points back to the right, the Y axis points back to the left, and the Z axis points up.
Side Normal Origin X Origin Y Origin Z S Axis T Axis
Side -Y 0 +Radius 0 (-X, then curving counter-clockwise) (+Y, then curving towards top)
Figure 271 — Sphere textures
Public Types
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typedef IfcTemplatedEntityList<IfcSphere>
list
¶
Public Functions
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double
Radius
() const¶ The radius of the sphere.
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void
setRadius
(double v)¶
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IfcSphere
(IfcEntityInstanceData *e)¶
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IfcSphere
(::Ifc4x3_rc1::IfcAxis2Placement3D *v1_Position, double v2_Radius)¶
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typedef IfcTemplatedEntityList<IfcSphere>