Defined in File Ifc4x3_rc1.h
IfcShadingDeviceType: public Ifc4x3_rc1::IfcBuiltElementType¶
Definition from IAI: The IfcShadingDeviceType defines a list of commonly shared property set definitions of a shading device element and an optional set of product representations. It is used to define a shading device specification (i.e. the specific product information, that is common to all occurrences of that product type). NOTE: The product representations are defined as representation maps (at the level of the supertype IfcTypeProduct, which gets assigned by an element occurrence instance through the IfcShapeRepresentation.Item being an IfcMappedItem. A shading device type is used to define the common properties of a certain type of chimney that may be applied to many instances of that type to assign a specific style. Shading device types may be exchanged without being already assigned to occurrences. The occurrences of the IfcShadingDeviceType are represented by instances of IfcShadingDevice. HISTORY New entity in Release IFC2x4.
Identifies the predefined types of a shading device element from which the type required may be set.
IfcShadingDeviceType(std::string v1_GlobalId, ::Ifc4x3_rc1::IfcOwnerHistory *v2_OwnerHistory, boost::optional<std::string> v3_Name, boost::optional<std::string> v4_Description, boost::optional<std::string> v5_ApplicableOccurrence, boost::optional<IfcTemplatedEntityList<::Ifc4x3_rc1::IfcPropertySetDefinition>::ptr> v6_HasPropertySets, boost::optional<IfcTemplatedEntityList<::Ifc4x3_rc1::IfcRepresentationMap>::ptr> v7_RepresentationMaps, boost::optional<std::string> v8_Tag, boost::optional<std::string> v9_ElementType, ::Ifc4x3_rc1::IfcShadingDeviceTypeEnum::Value v10_PredefinedType)¶