Class Ifc4x2::IfcAudioVisualAppliance¶
Defined in File Ifc4x2.h
Nested Relationships¶
This class is a nested type of Struct Ifc4x2.
Inheritance Relationships¶
Base Type¶
public Ifc4x2::IfcFlowTerminal
(Class Ifc4x2::IfcFlowTerminal)
Class Documentation¶
-
class
Ifc4x2
::
IfcAudioVisualAppliance
: public Ifc4x2::IfcFlowTerminal¶ An audio-visual appliance is a device that displays, captures, transmits, or receives audio or video. Audio-visual appliances may be fixed in place or may be able to be moved from one space to another. They may require an electrical supply that may be supplied either by an electrical circuit or provided from a local battery source. Audio-visual appliances may be connected to data circuits including specialist circuits for audio visual purposes only.
HISTORY New entity in IFC2x4
Type Use Definition IfcAudioVisualAppliance defines the occurrence of any audio visual appliance; common information about audio visual appliance types is handled by IfcAudioVisualApplianceType. The IfcAudioVisualApplianceType (if present) may establish the common type name, usage (predefined type), properties, materials, ports, composition, assignments, and representations. The IfcAudioVisualApplianceType is attached using the IfcRelDefinesByType objectified relationship and is accessible by the IsTypedBy inverse attribute. If the IfcAudioVisualApplianceType has ports or aggregated elements, such objects are reflected at the IfcAudioVisualAppliance occurrence using the IfcRelDefinesByObject relationship.
Property Use Definition The property sets relating to this entity are defined by IfcPropertySet and attached by the IfcRelDefinesByProperties relationship. They are accessible by the IsDefinedBy inverse attribute. Property sets may also be specified at the IfcAudioVisualApplianceType, defining the common property data for all occurrences of the same type. They are then accessible by the IsTypedBy inverse attribute pointing to IfcAudioVisualApplianceType.HasPropertySets. If both are given, then the properties directly defined at IfcAudioVisualAppliance override the properties defined at IfcAudioVisualApplianceType. Refer to the documentation at the supertype IfcFlowTerminal and ancestors for inherited property set definitions. The following property set definitions are applicable to this entity: (All Types)
Pset_AudioVisualAppliancePHistory (PSET_PERFORMANCEDRIVEN) Pset_AudioVisualApplianceTypeCommon (PSET_TYPEDRIVENOVERRIDE)
AMPLIFIER
Pset_AudioVisualApplianceTypeAmplifier (PSET_TYPEDRIVENOVERRIDE)
CAMERA
Pset_AudioVisualApplianceTypeCamera (PSET_TYPEDRIVENOVERRIDE)
DISPLAY
Pset_AudioVisualApplianceTypeDisplay (PSET_TYPEDRIVENOVERRIDE)
PLAYER
Pset_AudioVisualApplianceTypePlayer (PSET_TYPEDRIVENOVERRIDE)
PROJECTOR
Pset_AudioVisualApplianceTypeProjector (PSET_TYPEDRIVENOVERRIDE)
RECEIVER
Pset_AudioVisualApplianceTypeReceiver (PSET_TYPEDRIVENOVERRIDE)
SPEAKER
Pset_AudioVisualApplianceTypeSpeaker (PSET_TYPEDRIVENOVERRIDE)
TUNER
Pset_AudioVisualApplianceTypeTuner (PSET_TYPEDRIVENOVERRIDE)
Quantity Use Definition The quantities relating to this entity are defined by IfcElementQuantity and attached by the IfcRelDefinesByProperties relationship. They are accessible by the IsDefinedBy inverse attribute. The following base quantities are defined and shall be exchanged with the IfcElementQuantity.Name = ‘BaseQuantities’. Other quantities, being subjected to local standard of measurement, may be defined with another string value assigned to Name. In this case a valid value for MethodOfMeasurement shall be provided.
Qto_AudioVisualApplianceBaseQuantities
Material Use Definition The material of the IfcAudioVisualAppliance is defined by IfcMaterialConstituentSet or as a fallback by IfcMaterial, and attached by the RelatingMaterial attribute on the IfcRelAssociatesMaterial relationship. It is accessible by the HasAssociations inverse attribute. Material information can also be given at the IfcAudioVisualApplianceType, defining the common attribute data for all occurrences of the same type. The following keywords for IfcMaterialConstituentSet.MaterialConstituents[n].Name shall be used:
Casing: Material from which the casing is constructed.
Composition Use Definition The IfcAudioVisualAppliance may be aggregated into components using IfcRelAggregates where RelatingObject refers to the enclosing IfcAudioVisualAppliance and RelatedObjects contains one or more components. Aggregation use is defined for the following predefined types:
May contain IfcAudioVisualAppliance components.
Port Use Definition The distribution ports relating to the IfcAudioVisualAppliance are defined by IfcDistributionPort and attached by the IfcRelConnectsPortToElement relationship. If the audio visual appliance occurrence is defined by IfcAudioVisualApplianceType, then the port occurrences must reflect those defined at the IfcAudioVisualApplianceType using the IfcRelDefinesByObject relationship. Ports are specific to the IfcAudioVisualAppliance PredefinedType as follows indicated by the IfcDistributionPort Name, PredefinedType, and FlowDirection:
AMPLIFIER
Power (ELECTRICAL, SINK): Receives electrical power. Input (AUDIOVISUAL, SINK): Input audio. Speakers (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels.
CAMERA
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Output (AUDIOVISUAL, SOURCE): Captured video.
DISPLAY
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source.
MICROPHONE
Power (ELECTRICAL, SINK): Receives electrical power. Output (AUDIOVISUAL, SOURCE): Captured audio.
PLAYER
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Output (AUDIOVISUAL, SOURCE): Rendered media content.
PROJECTOR
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input (AUDIOVISUAL, SOURCE): Input audio/video source.
RECEIVER
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source. Output#1 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#2 (AUDIOVISUAL, SOURCE): Output audio/video zone. Speakers#1 (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels. Speakers#2 (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels.
SPEAKER
Input (ELECTROACCOUSTIC, SINK): Amplified audio input.
SWITCHER
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source. Output#1 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#2 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#3 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#4 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#5 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#6 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#7 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#8 (AUDIOVISUAL, SOURCE): Output audio/video zone.
TELEPHONE
Power (ELECTRICAL, SINK): Receives electrical power. Phone (TELEPHONE, SINK): Telecommunications network.
TUNER
Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input (TV, SINK): Receives modulated data feed such as satellite, cable, or over-the-air. Output (AUDIOVISUAL, SOURCE): Rendered media content.
Public Types
-
typedef IfcTemplatedEntityList<IfcAudioVisualAppliance>
list
¶
Public Functions
-
bool
hasPredefinedType
() const¶ Whether the optional attribute PredefinedType is defined for this IfcAudioVisualAppliance.
-
::Ifc4x2::IfcAudioVisualApplianceTypeEnum::Value
PredefinedType
() const¶
-
void
setPredefinedType
(::Ifc4x2::IfcAudioVisualApplianceTypeEnum::Value v)¶
-
IfcAudioVisualAppliance
(IfcEntityInstanceData *e)¶
-
IfcAudioVisualAppliance
(std::string v1_GlobalId, ::Ifc4x2::IfcOwnerHistory *v2_OwnerHistory, boost::optional<std::string> v3_Name, boost::optional<std::string> v4_Description, boost::optional<std::string> v5_ObjectType, ::Ifc4x2::IfcObjectPlacement *v6_ObjectPlacement, ::Ifc4x2::IfcProductRepresentation *v7_Representation, boost::optional<std::string> v8_Tag, boost::optional<::Ifc4x2::IfcAudioVisualApplianceTypeEnum::Value> v9_PredefinedType)¶
-
typedef IfcTemplatedEntityList<IfcAudioVisualAppliance>