Class Ifc4x1::IfcAudioVisualAppliance

Nested Relationships

This class is a nested type of Struct Ifc4x1.

Inheritance Relationships

Base Type

Class Documentation

class Ifc4x1::IfcAudioVisualAppliance : public Ifc4x1::IfcFlowTerminal

An audio-visual appliance is a device that displays, captures, transmits, or receives audio or video. Audio-visual appliances may be fixed in place or may be able to be moved from one space to another. They may require an electrical supply that may be supplied either by an electrical circuit or provided from a local battery source. Audio-visual appliances may be connected to data circuits including specialist circuits for audio visual purposes only.

HISTORY New entity in IFC2x4

Type Use Definition IfcAudioVisualAppliance defines the occurrence of any audio visual appliance; common information about audio visual appliance types is handled by IfcAudioVisualApplianceType. The IfcAudioVisualApplianceType (if present) may establish the common type name, usage (predefined type), properties, materials, ports, composition, assignments, and representations. The IfcAudioVisualApplianceType is attached using the IfcRelDefinesByType objectified relationship and is accessible by the IsTypedBy inverse attribute. If the IfcAudioVisualApplianceType has ports or aggregated elements, such objects are reflected at the IfcAudioVisualAppliance occurrence using the IfcRelDefinesByObject relationship.

Property Use Definition The property sets relating to this entity are defined by IfcPropertySet and attached by the IfcRelDefinesByProperties relationship. They are accessible by the IsDefinedBy inverse attribute. Property sets may also be specified at the IfcAudioVisualApplianceType, defining the common property data for all occurrences of the same type. They are then accessible by the IsTypedBy inverse attribute pointing to IfcAudioVisualApplianceType.HasPropertySets. If both are given, then the properties directly defined at IfcAudioVisualAppliance override the properties defined at IfcAudioVisualApplianceType. Refer to the documentation at the supertype IfcFlowTerminal and ancestors for inherited property set definitions. The following property set definitions are applicable to this entity: (All Types)

Pset_AudioVisualAppliancePHistory (PSET_PERFORMANCEDRIVEN) Pset_AudioVisualApplianceTypeCommon (PSET_TYPEDRIVENOVERRIDE)

AMPLIFIER

Pset_AudioVisualApplianceTypeAmplifier (PSET_TYPEDRIVENOVERRIDE)

CAMERA

Pset_AudioVisualApplianceTypeCamera (PSET_TYPEDRIVENOVERRIDE)

DISPLAY

Pset_AudioVisualApplianceTypeDisplay (PSET_TYPEDRIVENOVERRIDE)

PLAYER

Pset_AudioVisualApplianceTypePlayer (PSET_TYPEDRIVENOVERRIDE)

PROJECTOR

Pset_AudioVisualApplianceTypeProjector (PSET_TYPEDRIVENOVERRIDE)

RECEIVER

Pset_AudioVisualApplianceTypeReceiver (PSET_TYPEDRIVENOVERRIDE)

SPEAKER

Pset_AudioVisualApplianceTypeSpeaker (PSET_TYPEDRIVENOVERRIDE)

TUNER

Pset_AudioVisualApplianceTypeTuner (PSET_TYPEDRIVENOVERRIDE)

Quantity Use Definition The quantities relating to this entity are defined by IfcElementQuantity and attached by the IfcRelDefinesByProperties relationship. They are accessible by the IsDefinedBy inverse attribute. The following base quantities are defined and shall be exchanged with the IfcElementQuantity.Name = ‘BaseQuantities’. Other quantities, being subjected to local standard of measurement, may be defined with another string value assigned to Name. In this case a valid value for MethodOfMeasurement shall be provided.

Qto_AudioVisualApplianceBaseQuantities

Material Use Definition The material of the IfcAudioVisualAppliance is defined by IfcMaterialConstituentSet or as a fallback by IfcMaterial, and attached by the RelatingMaterial attribute on the IfcRelAssociatesMaterial relationship. It is accessible by the HasAssociations inverse attribute. Material information can also be given at the IfcAudioVisualApplianceType, defining the common attribute data for all occurrences of the same type. The following keywords for IfcMaterialConstituentSet.MaterialConstituents[n].Name shall be used:

Casing: Material from which the casing is constructed.

Composition Use Definition The IfcAudioVisualAppliance may be aggregated into components using IfcRelAggregates where RelatingObject refers to the enclosing IfcAudioVisualAppliance and RelatedObjects contains one or more components. Aggregation use is defined for the following predefined types:

May contain IfcAudioVisualAppliance components.

Port Use Definition The distribution ports relating to the IfcAudioVisualAppliance are defined by IfcDistributionPort and attached by the IfcRelConnectsPortToElement relationship. If the audio visual appliance occurrence is defined by IfcAudioVisualApplianceType, then the port occurrences must reflect those defined at the IfcAudioVisualApplianceType using the IfcRelDefinesByObject relationship. Ports are specific to the IfcAudioVisualAppliance PredefinedType as follows indicated by the IfcDistributionPort Name, PredefinedType, and FlowDirection:

AMPLIFIER

Power (ELECTRICAL, SINK): Receives electrical power. Input (AUDIOVISUAL, SINK): Input audio. Speakers (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels.

CAMERA

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Output (AUDIOVISUAL, SOURCE): Captured video.

DISPLAY

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source.

MICROPHONE

Power (ELECTRICAL, SINK): Receives electrical power. Output (AUDIOVISUAL, SOURCE): Captured audio.

PLAYER

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Output (AUDIOVISUAL, SOURCE): Rendered media content.

PROJECTOR

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input (AUDIOVISUAL, SOURCE): Input audio/video source.

RECEIVER

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source. Output#1 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#2 (AUDIOVISUAL, SOURCE): Output audio/video zone. Speakers#1 (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels. Speakers#2 (ELECTROACCOUSTIC, SOURCE): Audio speaker(s), which may be aggregated for separate speaker channels.

SPEAKER

Input (ELECTROACCOUSTIC, SINK): Amplified audio input.

SWITCHER

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Network (DATA, SOURCE): Network access. Input#1 (AUDIOVISUAL, SINK): Input audio/video source. Input#2 (AUDIOVISUAL, SINK): Input audio/video source. Input#3 (AUDIOVISUAL, SINK): Input audio/video source. Input#4 (AUDIOVISUAL, SINK): Input audio/video source. Input#5 (AUDIOVISUAL, SINK): Input audio/video source. Input#6 (AUDIOVISUAL, SINK): Input audio/video source. Input#7 (AUDIOVISUAL, SINK): Input audio/video source. Input#8 (AUDIOVISUAL, SINK): Input audio/video source. Output#1 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#2 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#3 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#4 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#5 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#6 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#7 (AUDIOVISUAL, SOURCE): Output audio/video zone. Output#8 (AUDIOVISUAL, SOURCE): Output audio/video zone.

TELEPHONE

Power (ELECTRICAL, SINK): Receives electrical power. Phone (TELEPHONE, SINK): Telecommunications network.

TUNER

Power (ELECTRICAL, SINK): Receives electrical power. Control (CONTROL, SINK): Receives control signal. Input (TV, SINK): Receives modulated data feed such as satellite, cable, or over-the-air. Output (AUDIOVISUAL, SOURCE): Rendered media content.

Public Functions

bool hasPredefinedType() const

Whether the optional attribute PredefinedType is defined for this IfcAudioVisualAppliance.

::Ifc4x1::IfcAudioVisualApplianceTypeEnum::Value PredefinedType() const
void setPredefinedType(::Ifc4x1::IfcAudioVisualApplianceTypeEnum::Value v)
const IfcParse::entity &declaration() const
IfcAudioVisualAppliance(IfcEntityInstanceData *e)
IfcAudioVisualAppliance(std::string v1_GlobalId, ::Ifc4x1::IfcOwnerHistory *v2_OwnerHistory, boost::optional<std::string> v3_Name, boost::optional<std::string> v4_Description, boost::optional<std::string> v5_ObjectType, ::Ifc4x1::IfcObjectPlacement *v6_ObjectPlacement, ::Ifc4x1::IfcProductRepresentation *v7_Representation, boost::optional<std::string> v8_Tag, boost::optional<::Ifc4x1::IfcAudioVisualApplianceTypeEnum::Value> v9_PredefinedType)

Public Static Functions

const IfcParse::entity &Class()