Class Ifc4::IfcSurfaceStyleLighting¶
Defined in File Ifc4.h
Nested Relationships¶
This class is a nested type of Struct Ifc4.
Inheritance Relationships¶
Base Type¶
public Ifc4::IfcPresentationItem
(Class Ifc4::IfcPresentationItem)
Class Documentation¶
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class
Ifc4
::
IfcSurfaceStyleLighting
: public Ifc4::IfcPresentationItem¶ IfcSurfaceStyleLighting is a container class for properties for calculation of physically exact illuminance related to a particular surface style.
Figure 294 shows the reflection and transmission components from an incident ray. The sum of the components for reflection and transmission is a value of 1.0 denoting that the incident ray is completely decomposed into reflection and transmission components. Each value of reflection and transmission is therefore within the range 0.0 to 1.0.
Figure 294 — Surface style lighting
All these factors can be measured physically and are ratios for the red, green and blue part of the light. These properties are defined in the model as Type IfcColorRGB with a factor for each colour.
EXAMPLE A green glass transmits only green light, so its transmission factor is 0.0 for red, between 0.0 and 1.0 for green and 0.0 for blue. A green surface reflects only green light, so the reflectance factor is 0.0 for red, between 0.0 and 1.0 for green and 0.0 for blue.
HISTORY New entity in IFC 2x2.
Public Types
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typedef IfcTemplatedEntityList<IfcSurfaceStyleLighting>
list
¶
Public Functions
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::Ifc4::IfcColourRgb *
DiffuseTransmissionColour
() const¶ The degree of diffusion of the transmitted light. In the case of completely transparent materials there is no diffusion. The greater the diffusing power, the smaller the direct component of the transmitted light, up to the point where only diffuse light is produced.A value of 1 means totally diffuse for that colour part of the light. The factor can be measured physically and has three ratios for the red, green and blue part of the light.
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void
setDiffuseTransmissionColour
(::Ifc4::IfcColourRgb *v)¶
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::Ifc4::IfcColourRgb *
DiffuseReflectionColour
() const¶ The degree of diffusion of the reflected light. In the case of specular surfaces there is no diffusion. The greater the diffusing power of the reflecting surface, the smaller the specular component of the reflected light, up to the point where only diffuse light is produced. A value of 1 means totally diffuse for that colour part of the light. The factor can be measured physically and has three ratios for the red, green and blue part of the light.
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void
setDiffuseReflectionColour
(::Ifc4::IfcColourRgb *v)¶
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::Ifc4::IfcColourRgb *
TransmissionColour
() const¶ Describes how the light falling on a body is totally or partially transmitted. The factor can be measured physically and has three ratios for the red, green and blue part of the light.
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void
setTransmissionColour
(::Ifc4::IfcColourRgb *v)¶
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::Ifc4::IfcColourRgb *
ReflectanceColour
() const¶ A coefficient that determines the extent that the light falling onto a surface is fully or partially reflected. The factor can be measured physically and has three ratios for the red, green and blue part of the light.
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void
setReflectanceColour
(::Ifc4::IfcColourRgb *v)¶
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IfcSurfaceStyleLighting
(IfcEntityInstanceData *e)¶
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IfcSurfaceStyleLighting
(::Ifc4::IfcColourRgb *v1_DiffuseTransmissionColour, ::Ifc4::IfcColourRgb *v2_DiffuseReflectionColour, ::Ifc4::IfcColourRgb *v3_TransmissionColour, ::Ifc4::IfcColourRgb *v4_ReflectanceColour)¶
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typedef IfcTemplatedEntityList<IfcSurfaceStyleLighting>