Defined in File Ifc2x3.h
This class is a nested type of Struct Ifc2x3.
public Ifc2x3::IfcFurnishingElementType(Class Ifc2x3::IfcFurnishingElementType)
IfcFurnitureType: public Ifc2x3::IfcFurnishingElementType¶
The furnishing element type IfcFurnitureType defines commonly shared information for occurrences of furnitures. The set of shared information may include:
common properties with shared property sets common representations of shape common materials common composition of elements applicable assignment of process types
It is used to define a furniture specification (i.e. the specific product information, that is common to all occurrences of that product type). Furniture types may be exchanged without being already assigned to occurrences. Occurrences of IfcFurnitureType are represented by instances of IfcFurniture.
HISTORY: New entity in IFC2x2
Property Set Use Definition The property sets relating to this entity are defined by IfcPropertySet and attached by the HasPropertySets attribute. Refer to the documentation at the supertype IfcFurnishingElementType and ancestors for inherited property set definitions. The following property set definitions are applicable to this entity: Pset_FurnitureTypeCommon
The following property set definitions are applicable to this entity according to the PredefinedType attribute:
Pset_FurnitureTypeChair (CHAIR) Pset_FurnitureTypeDesk (DESK) Pset_FurnitureTypeFileCabinet (FILECABINET) Pset_FurnitureTypeTable (TABLE)
Material Use Definition The material of the IfcFurnitureType is defined by IfcMaterialConstituentSet or as a fallback by IfcMaterial, and attached by the RelatingMaterial attribute on the IfcRelAssociatesMaterial relationship. It is accessible by the HasAssociations inverse attribute. The following keywords for IfcMaterialConstituentSet.MaterialConstituents[n].Name shall be used:
‘Finish’: The finish, typically at visible aspects of the furniture. ‘Frame’: The frame from which the object is constructed. ‘Hardware’: Finish hardware such as knobs or handles. ‘Padding’: Padding such as cushions. ‘Panel’: Panels such as glass.
Composition Use Definition The IfcFurnitureType may be decomposed into components using IfcRelAggregates where RelatingObject refers to the enclosing IfcFurnitureType and RelatedObjects contains one or more components. Components are reflected at occurrences of this type using the IfcRelDefinesByObject relationship. Composition use is defined for the following predefined types:
(All Types): May contain IfcSystemFurnitureElement components. Modular furniture may be aggregated into components.
A designation of where the assembly is intended to take place. A selection of alternatives s provided in an enumerated list.
IfcFurnitureType(std::string v1_GlobalId, ::Ifc2x3::IfcOwnerHistory *v2_OwnerHistory, boost::optional<std::string> v3_Name, boost::optional<std::string> v4_Description, boost::optional<std::string> v5_ApplicableOccurrence, boost::optional<IfcTemplatedEntityList<::Ifc2x3::IfcPropertySetDefinition>::ptr> v6_HasPropertySets, boost::optional<IfcTemplatedEntityList<::Ifc2x3::IfcRepresentationMap>::ptr> v7_RepresentationMaps, boost::optional<std::string> v8_Tag, boost::optional<std::string> v9_ElementType, ::Ifc2x3::IfcAssemblyPlaceEnum::Value v10_AssemblyPlace)¶
- typedef IfcTemplatedEntityList<IfcFurnitureType>